Editing 592: Drama
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==Explanation== | ==Explanation== | ||
− | [[Megan]] and two [[Cueball]] | + | [[Megan]] and two [[Cueball]] like guys discuss how irrational society's interactions about sex are. They decide to throw out all these silly societal rules to end drama forever and spread this philosophy to everyone they know, which immediately leads to a huge increase in drama as shown in the chart. |
− | As one of the Cueballs in the comic states, people are indeed complicated and—crucially—what seems intuitive and rational to one person might seem completely irrational to someone else; so throwing out all the rules one person thinks make no sense isn't going to mean the world suddenly makes sense for everyone else. Instead, everyone who understands the old rules, whether they like them or not, will suddenly find themselves in a completely alien world to which they have no idea how to relate. | + | As one of the Cueballs in the comic states, people are indeed complicated and—crucially—what seems intuitive and rational to one person might seem completely crazy and irrational to someone else; so throwing out all the rules one person thinks make no sense isn't going to mean the world suddenly makes sense for everyone else. Instead, everyone who understands the old rules, whether they like them or not, will suddenly find themselves in a completely alien world to which they have no idea how to relate. |
− | Furthermore, any one person's sense of what seems rational is based on {{w|Complete information|incomplete information}}. The three people are trying to change all the sex rules—like the engineers referenced in the title text who | + | Furthermore, any one person's sense of what seems rational is based on {{w|Complete information|incomplete information}}. The three people are trying to change all the sex rules—like the engineers referenced in the title text who thinks they can "solve" the stock market—can't even begin to conceive of all the chaotic factors affecting the system they're trying to fix, so they have no way of knowing which rules are truly crazy and which rational. (See the title text in comic form in [[1570: Engineer Syllogism]].) |
Geeks often fall prey to the fallacy that human interactions can be easily simplified if only a group of sufficiently qualified geeks put their minds to it as laid out in [http://www.plausiblydeniable.com/opinion/gsf.html The Geek Social Fallacies] and [http://pervocracy.blogspot.ca/2012/02/geek-social-fallacies-of-sex.html The Geek Social Fallacies of Sex]. | Geeks often fall prey to the fallacy that human interactions can be easily simplified if only a group of sufficiently qualified geeks put their minds to it as laid out in [http://www.plausiblydeniable.com/opinion/gsf.html The Geek Social Fallacies] and [http://pervocracy.blogspot.ca/2012/02/geek-social-fallacies-of-sex.html The Geek Social Fallacies of Sex]. | ||
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==Transcript== | ==Transcript== | ||
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[[Category:Multiple Cueballs]] | [[Category:Multiple Cueballs]] | ||
[[Category:Sex]] | [[Category:Sex]] | ||
− | [[Category: | + | [[Category:Charts]] |