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The comic can also be a reference towards making games more realistic. Giving the enemies a life above being mere targets definitely makes the game more realistic, but such a game may not be that enjoyable. This has been explored previously in [[772: Frogger]].
 
The comic can also be a reference towards making games more realistic. Giving the enemies a life above being mere targets definitely makes the game more realistic, but such a game may not be that enjoyable. This has been explored previously in [[772: Frogger]].
  
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Having lots of unread e-mails was mentioned in [[2389: Unread]]. The third comment ("take care of the plants back at base") may be referring that many FPS video games have some sort of base that you must defend or start the game in. These games do not usually feature any way to take care of plants.{{Citation needed}}
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Having lots of unread e-mails was mentioned in [[2389: Unread]]. The third comment ("take care of the plants back at base") may be referring that many FPS videogames have some sort of base that you must defend or start the game in. These games do not usually feature any way to take care of plants.{{Citation needed}}
  
 
The title text talks about how gender is portrayed in games. For some people it is more emotionally affecting to kill a woman, as women are considered biologically "weaker" than men by many societies, and societal norms state that men must protect them. Gender equality is a highly debated topic with many different viewpoints, where one's conscious reasoned views may sometimes stand at odds to subconscious feelings. When a player becomes aware that killing women bothers one more than killing men, it exposes an inconsistency in the player's own logic, one that's very uncomfortable to confront.
 
The title text talks about how gender is portrayed in games. For some people it is more emotionally affecting to kill a woman, as women are considered biologically "weaker" than men by many societies, and societal norms state that men must protect them. Gender equality is a highly debated topic with many different viewpoints, where one's conscious reasoned views may sometimes stand at odds to subconscious feelings. When a player becomes aware that killing women bothers one more than killing men, it exposes an inconsistency in the player's own logic, one that's very uncomfortable to confront.

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