Editing Talk:1755: Old Days

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The "4-6 weeks" thing might be a reference to high-performance computing, in particular scientific calculations, a few decades back. From what I've heard from older people in my scientific field (I'm too young to have experienced it myself), you'd prepare your program on punch cards, mail these to an institution owning a fast computer (because your group or university didn't have one), and they'd run the program and mail the result back to you. This, I've been told, took a few weeks. Maybe someone with first-hand experience can give more information. [[Special:Contributions/141.101.104.98|141.101.104.98]] 10:34, 4 November 2016 (UTC)
 
The "4-6 weeks" thing might be a reference to high-performance computing, in particular scientific calculations, a few decades back. From what I've heard from older people in my scientific field (I'm too young to have experienced it myself), you'd prepare your program on punch cards, mail these to an institution owning a fast computer (because your group or university didn't have one), and they'd run the program and mail the result back to you. This, I've been told, took a few weeks. Maybe someone with first-hand experience can give more information. [[Special:Contributions/141.101.104.98|141.101.104.98]] 10:34, 4 November 2016 (UTC)
 
: I strongly echo 141.101's recollections.  The second panel of 1755 is not far from the truth.
 
 
: I wrote my first program in FORTRAN IV in 1972 in an "enrichment" class at my school in Worthing - in the south of England (it calculated the average of 10 numbers).  We wrote the programs out by hand on 80 column "coding forms" which were then snail-mailed to the regional computing center.  When their keypunch operators had time, they'd punch our programs onto cards.  On the following night, after the payroll software had been run, they'd stick our cards into the batch queue of their over-worked IBM 360.  If they compiled, the programs would auto-run and would be allowed to produce at most 6 sheets of line-printer paper of output.  If they didn't compile, then the first six pages of source code and error messages would go to the printer instead.  The following morning, someone would collect our printouts and snail-mail them back to the school.
 
 
: If you had a compile error, you'd have to copy everything out onto fresh coding forms and re-submit it.
 
 
: When the "unofficial" project to teach programming to 14/15 year-olds ran low on cash, they switched to 2nd class mail in each direction.  We did two programming classes a week but we'd be VERY lucky to get a turnaround time of less than a week.  So the line on panel two:  "To compile your code, you had to mail it to IBM, took 4-6 weeks"...isn't *that* much of an exaggeration!  We mailed it to the regional computing center - and it rarely took more than 2 weeks...but what she says isn't very far from the truth!
 
 
: In practice, things never went smoothly.  The keypunch operators didn't routinely type FORTRAN code - they mostly entered stuff like names and addresses, that are somewhat tolerant of typo's.  If you were struck by a typo, you'd have to just resubmit the exact same coding forms and hope you didn't get a typo on the following week!  Since it was only a 10 week course, you got VERY good at writing your coding forms up clearly, to NEVER forgetting to slash your zeroes and put serifs on your I's...making 100% sure your code would compile first time around was essential to getting anything to run.  We quickly learned that using "I" as a loop variable was worse than (say) "COUNT" because it was more likely to get mis-typed as a '1'.
 
 
: I begged and pleaded to be allowed to do the same course for two years running but on the second year, the keypunch operators finally rebelled at the extra work we were giving them as our programs grew larger and more ambitious.  So we were instructed to punch our own cards using a "hand punch" machine where you manually held down a "chord" of keys to punch raw binary into the cards.  Get just one bit wrong, and you had to toss out the entire card and start again.  It would take multiple hours to punch in even a very short program!  Gone was the idea of using "COUNT" for a loop variable!  The idea of commenting your code became simply ludicrous - so the teacher told us to write comments onto blank cards and stick them into the deck where needed!
 
 
: Because of that horrendous problem, the concept of "code-reuse" was important!  If you could re-use some of the cards from a previous program, or '''''borrow''''' a subroutine from a friend (they'd want it back afterwards!), you'd save yourself a mountain of time!  Decks of handy subroutines had value...you could exchange them for all sorts of playground "items-of-value" with the other geeks who did the class.
 
 
: I'm tempted to say that this taught me a lot about the art of programming and the importance of checking your code and writing for re-use...but I rather doubt it.  When I finally got to my second year in college, I had access to a PDP-11/20 with DecTapes and a DecWriter terminal, that's about when I started to learn something useful...and in my final year, 1977 - I was finally granted access to the PDP-11/70, UNIX and a ADM 3a "glass teletype".  I could really get to learning the craft that's still paying my mortgage 40 years later. [[User:SteveBaker|SteveBaker]] ([[User talk:SteveBaker|talk]]) 14:25, 4 November 2016 (UTC)
 
  
 
Source Code on Punched Cards: As an undergrad at Durham Uni I remember punching PL1 source code onto cards to be inserted into a batch queue to be compiled and run on an IBM360 at the nearby city of Newcastle, overnight.
 
Source Code on Punched Cards: As an undergrad at Durham Uni I remember punching PL1 source code onto cards to be inserted into a batch queue to be compiled and run on an IBM360 at the nearby city of Newcastle, overnight.
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I'm reminded of Frank Hayes' song, "When I Was a Boy": "And we programmed in ones and in zeroes / And sometimes we ran out of ones!" On a more serious note, C came out in the late seventies, and I was using punch cards as late as 1975. That's not "long" before, and I wouldn't be too surprised if there were C compilers that accepted punched card input. [[User:Gmcgath|Gmcgath]] ([[User talk:Gmcgath|talk]]) 12:27, 4 November 2016 (UTC)
 
I'm reminded of Frank Hayes' song, "When I Was a Boy": "And we programmed in ones and in zeroes / And sometimes we ran out of ones!" On a more serious note, C came out in the late seventies, and I was using punch cards as late as 1975. That's not "long" before, and I wouldn't be too surprised if there were C compilers that accepted punched card input. [[User:Gmcgath|Gmcgath]] ([[User talk:Gmcgath|talk]]) 12:27, 4 November 2016 (UTC)
 
: Punch cards 79-80 in the U.S. for C programming. We did have text editors too for other languages, but we'd punch up and submit decks to a queue for batch processing. Usually only waited minutes (though the when big projects were due, it could take an hour - the bad part was there wasn't any way to stop an infinite loop until the job limit ran out.  We were given so much in "computer dollars" for the class (because the machines were also used for outside work for real money) and you'd have to ask for extra if you used it up. I miss the green bar paper though. [[User:Afbach|Afbach]] ([[User talk:Afbach|talk]]) 18:25, 4 November 2016 (UTC)
 
 
Is there a parallel here between computing and real life? For example, panel 3 mimics real life garbage collection, where you let your trashcan pile up before collection. Similarly, without texting in the 'old days' you would have had to mail stuff to people whereas to do things we can do in seconds now. So she's using his views of the {{unsigned|ExplainBot}}
 
  
 
I think the punched cards explanation is missing the point that C (or any language, that I know) didn't _require_ that it be on punched cards.  I.e. there was nothing in the language specification that prohibited the program from being on paper tape, mag tape, disk, etc. [[Special:Contributions/162.158.74.70|162.158.74.70]] 14:22, 4 November 2016 (UTC)Pat
 
I think the punched cards explanation is missing the point that C (or any language, that I know) didn't _require_ that it be on punched cards.  I.e. there was nothing in the language specification that prohibited the program from being on paper tape, mag tape, disk, etc. [[Special:Contributions/162.158.74.70|162.158.74.70]] 14:22, 4 November 2016 (UTC)Pat
 
Is it just me, or is there a parallel between sending you code off to be compiled and sending your code off to an app store. In both cases a required part of the build is sending your code off to a private company for approval. [[User:Olleicua|Olleicua]] ([[User talk:Olleicua|talk]]) 15:28, 4 November 2016 (UTC)
 
 
Can someone please verify that it is "actually very difficult" to punch holes in floppy disks? Probably it should be attempted on at least 1000 different disks of different kinds to make sure. {{unsigned ip|162.158.75.64}}
 
 
Interesting: there exist two versions of this comic with different size https://imgs.xkcd.com/comics/old_days.png and https://imgs.xkcd.com/comics/old_days_2x.png The latter is used when zooming in on the comic's page --[[Special:Contributions/172.68.51.70|172.68.51.70]] 19:48, 4 November 2016 (UTC)
 
 
: This is to allow browsers to show a higher resolution image on screens that support it.  For example, on my Mac Retina display, which has 2 screen pixels per CSS pixel in each dimension, the comic I see on xkcd's page looks much crisper than the version here.  This is because xkcd is using the <tt>srcset</tt> tag to select the 2x version of the image on high-resolution screens scaled down 50%; or rather, not scaled up by 2x like most other images.
 
 
: I think this is the first time xkcd has used this feature.  I don't recall seeing it before, and comic 1754 doesn't use it.  -- [[Special:Contributions/108.162.246.42|108.162.246.42]] 15:29, 6 November 2016 (UTC)
 
 
You didn't have to ship the punch cards to a company, but you did have to put them into a queue to be processed, and if you did have a typo or other simple mistake, you'd have to wait to get the output before knowing (which could take days). Most of what she says actually makes sense, it's just not fully accurate. You use to have to manually collect your garbage (making sure you unallocated your memory). You often did have to mix code and assembly (thought not for comments, and would that be // or /* */ or # or...). She also follows computer storage history. So again, not accurate, but it makes sense. [[Special:Contributions/108.162.237.88|108.162.237.88]] 19:56, 4 November 2016 (UTC)
 
 
 
Punch cards did not actually use binary, but a position based coding. Each column (character) had 12 positions where a hole could be punched. Numbers were represented by one hole in the matching numbered row; letters by two holes, one in the upper three row, and one in the lower nine, giving 27 combinations; punctuation and symbols mostly used three holes. I learnt this punching FORTRAN into cards in 1968[[Special:Contributions/141.101.98.232|141.101.98.232]] 01:14, 5 November 2016 (UTC)
 
 
Is there a parallel here between real life and computing? Panel 3 is like the way people wait until their trashcan's full before throwing it out, and panel 2 could reference how you had to mail things to people in the 'old days' instead of texting them, which takes no time nowadays. So, she's using the things he knows were true in the past (such as texting not existing) to make ridiculous statements which sound believable to him. Not sure about the other panels though. [[User:ExplainBot|ExplainBot]] ([[User talk:ExplainBot|talk]]) 15:39, 5 November 2016 (UTC)
 
 
Back in my day, we lived RFC 1149.  Y'all got it easy now. *scoff* --[[Special:Contributions/172.68.78.133|172.68.78.133]] 13:37, 6 November 2016 (UTC)
 
 
... and when we got home, our Dad would kill us, and dance about on our graves singing "Hallelujah." :-D --[[Special:Contributions/162.158.88.254|162.158.88.254]] 17:34, 6 November 2016 (UTC)
 
 
It is not clear to me that the final 'Wow' indicates that Cueball falls for it. Other interpretations include surprise that Hairbun cares so little or that she would go so far, or shock that she thinks so little of Cueball or indignity that she cares so little for his (admittedly ageist) social overture. [[Special:Contributions/162.158.69.160|162.158.69.160]] 18:39, 7 November 2016 (UTC)
 
 
....I'm 17 and fell for this completely. I feel naive. [[Special:Contributions/162.158.167.168|162.158.167.168]] 10:43, 7 January 2017 (UTC)
 

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