Editing Talk:2626: d65536
Please sign your posts with ~~~~ |
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
: Cueball is 50 pixels high. The ball is 340 px high. Assuming Cueball is an average-height male (1.7m), and is standing the same distance from the viewer as the center of the ball, roughly how large is each face of the polygon? Area of a sphere is 4.pi.r.r, r=0.85, so 9.08 m^2 or 9080000 mm^2, divide by number of faces, get 277 mm^2, so we get 1.6cm to a side. If I did that right, then you're right: those are fairly large faces. --[[Special:Contributions/172.69.70.39|172.69.70.39]] 05:58, 31 May 2022 (UTC) | : Cueball is 50 pixels high. The ball is 340 px high. Assuming Cueball is an average-height male (1.7m), and is standing the same distance from the viewer as the center of the ball, roughly how large is each face of the polygon? Area of a sphere is 4.pi.r.r, r=0.85, so 9.08 m^2 or 9080000 mm^2, divide by number of faces, get 277 mm^2, so we get 1.6cm to a side. If I did that right, then you're right: those are fairly large faces. --[[Special:Contributions/172.69.70.39|172.69.70.39]] 05:58, 31 May 2022 (UTC) | ||
:I ran the calculations for the Trivia section. I used 12pt font which gave each number an area of 1/6 square inch (about 1 square cm) [[Special:Contributions/162.158.106.237|162.158.106.237]] 06:57, 31 May 2022 (UTC) | :I ran the calculations for the Trivia section. I used 12pt font which gave each number an area of 1/6 square inch (about 1 square cm) [[Special:Contributions/162.158.106.237|162.158.106.237]] 06:57, 31 May 2022 (UTC) | ||
− | |||
Should the title and picture file use "d" or the comic's difficult to type "ᴅ"? | Should the title and picture file use "d" or the comic's difficult to type "ᴅ"? | ||
Line 49: | Line 48: | ||
:::::In short, the 'standard' is perhaps more firmly that opposite sides add up to double the average (not possible with D4, which is also "point-marked", not one number per side), though I'd like to check a D3 to see if it's 0 opposite 2 (x2) and 1 opposite 1 (which also happens to be a 0..5-dice with the opposition rule, but modded by 3) or perhaps in a basic {1..6}mod3 conversion 1 opposes 0(=6), 2 opposite 2(=5), 0(=3) opposite 1(=4). Maybe next time I go a gaming I'll get the chance. [[Special:Contributions/172.70.86.44|172.70.86.44]] 12:48, 2 June 2022 (UTC) | :::::In short, the 'standard' is perhaps more firmly that opposite sides add up to double the average (not possible with D4, which is also "point-marked", not one number per side), though I'd like to check a D3 to see if it's 0 opposite 2 (x2) and 1 opposite 1 (which also happens to be a 0..5-dice with the opposition rule, but modded by 3) or perhaps in a basic {1..6}mod3 conversion 1 opposes 0(=6), 2 opposite 2(=5), 0(=3) opposite 1(=4). Maybe next time I go a gaming I'll get the chance. [[Special:Contributions/172.70.86.44|172.70.86.44]] 12:48, 2 June 2022 (UTC) | ||
:::::HOW are you figuring any numbers are over represented in rolling 2xD10? There are 100 possibilities, 1 through 100, one chance per number, exactly equal... Each die has a 1 in 10 chance of rolling each value. Unless you're forgetting to pre-assign which die is the tens position and which is the ones... This is why any set with more than one D10 has then different colours so you can tell them apart... [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:11, 4 June 2022 (UTC) | :::::HOW are you figuring any numbers are over represented in rolling 2xD10? There are 100 possibilities, 1 through 100, one chance per number, exactly equal... Each die has a 1 in 10 chance of rolling each value. Unless you're forgetting to pre-assign which die is the tens position and which is the ones... This is why any set with more than one D10 has then different colours so you can tell them apart... [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:11, 4 June 2022 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
What material should it be to be light enough to easily roll it but cheap enough that doing the 1,5 meters doest cost a fortune ? Sorry if the question is not clear. [[Special:Contributions/141.101.69.30|141.101.69.30]] 05:50, 31 May 2022 (UTC) | What material should it be to be light enough to easily roll it but cheap enough that doing the 1,5 meters doest cost a fortune ? Sorry if the question is not clear. [[Special:Contributions/141.101.69.30|141.101.69.30]] 05:50, 31 May 2022 (UTC) | ||
Line 80: | Line 71: | ||
:I'm no ASCII expert, but from the description provided I'm pretty sure the comic URL would require the number representing "26" to show up twice. A die with, say, two 13,359 faces would obviously not be fair. If only Randall had published this as #2625 or #2627! (Or maybe he ''planned'' to publish it last week and had to shuffle his schedule after finalizing this comic?) [[User:GreatWyrmGold|GreatWyrmGold]] ([[User talk:GreatWyrmGold|talk]]) 18:24, 31 May 2022 (UTC) | :I'm no ASCII expert, but from the description provided I'm pretty sure the comic URL would require the number representing "26" to show up twice. A die with, say, two 13,359 faces would obviously not be fair. If only Randall had published this as #2625 or #2627! (Or maybe he ''planned'' to publish it last week and had to shuffle his schedule after finalizing this comic?) [[User:GreatWyrmGold|GreatWyrmGold]] ([[User talk:GreatWyrmGold|talk]]) 18:24, 31 May 2022 (UTC) | ||
::Probably the latter, seeing as it doesn't actually line up so that any of them are actually "26". The numbers are xk-cd-.c-om-/2-62-4/, so the 26 and 24 aren't lined up like that. [[Special:Contributions/172.70.126.87|172.70.126.87]] 19:38, 31 May 2022 (UTC) | ::Probably the latter, seeing as it doesn't actually line up so that any of them are actually "26". The numbers are xk-cd-.c-om-/2-62-4/, so the 26 and 24 aren't lined up like that. [[Special:Contributions/172.70.126.87|172.70.126.87]] 19:38, 31 May 2022 (UTC) | ||
− | |||
:Perl code to decode the ASCII: <pre>perl -E 'for (30827, 25444, 11875, 28525, 12082, 13874, 13359) { print chr($_ >> 8), chr($_ & 0xff) }; print "\n"'</pre> | :Perl code to decode the ASCII: <pre>perl -E 'for (30827, 25444, 11875, 28525, 12082, 13874, 13359) { print chr($_ >> 8), chr($_ & 0xff) }; print "\n"'</pre> | ||
Line 105: | Line 95: | ||
: how are you trivially converting image captures? i still use my keyboard. what's the update? [[Special:Contributions/162.158.79.120|162.158.79.120]] 18:26, 1 June 2022 (UTC) | : how are you trivially converting image captures? i still use my keyboard. what's the update? [[Special:Contributions/162.158.79.120|162.158.79.120]] 18:26, 1 June 2022 (UTC) | ||
:For your D8 system, since a D8 absolutely SCREAMS octal, you'll get results from 001 to 1000 octal for each die roll. Just subtract 1, and it's a perfect 3 digit range, 000 to 111! Which feels better than 8, the highest roll, becoming 0, the lowest, like you're doing. And as the previous commenter asked, how is image capture trivial? Especially from a programming perspective? Seems like the ACTUAL trivial method is to put a calculator into scientific mode and just type in the hex number to convert... :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:11, 4 June 2022 (UTC) | :For your D8 system, since a D8 absolutely SCREAMS octal, you'll get results from 001 to 1000 octal for each die roll. Just subtract 1, and it's a perfect 3 digit range, 000 to 111! Which feels better than 8, the highest roll, becoming 0, the lowest, like you're doing. And as the previous commenter asked, how is image capture trivial? Especially from a programming perspective? Seems like the ACTUAL trivial method is to put a calculator into scientific mode and just type in the hex number to convert... :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:11, 4 June 2022 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 121: | Line 103: | ||
:I tried to work out something that seems to exactly match the image (or as exactly as I perceive it to be) with mildly distorted hexagons - albeit with the necessary pentagonal substitutions to carry the curvature - formed of (a similarly subdivided set of) sub-triangles drawn out on the original surfaces of either icosahedron or a snub-stellated extension onwards the dodecahedron, but I couldn't get the numbers to add up. Which is not to say that there isn't a way to do it. I was going to spend more time on this issue later, so if I get past the issues, then... Watch this space? [[Special:Contributions/172.70.162.77|172.70.162.77]] 13:17, 2 June 2022 (UTC) | :I tried to work out something that seems to exactly match the image (or as exactly as I perceive it to be) with mildly distorted hexagons - albeit with the necessary pentagonal substitutions to carry the curvature - formed of (a similarly subdivided set of) sub-triangles drawn out on the original surfaces of either icosahedron or a snub-stellated extension onwards the dodecahedron, but I couldn't get the numbers to add up. Which is not to say that there isn't a way to do it. I was going to spend more time on this issue later, so if I get past the issues, then... Watch this space? [[Special:Contributions/172.70.162.77|172.70.162.77]] 13:17, 2 June 2022 (UTC) | ||
− | I WAS going to say a far simpler way is to roll a D6 and 4 D10s (what is WITH all the lowercase Ds? Every time I see dice named it's uppercase!), figuring that gives a range of 0 to 69,999, and throw out/re-roll results higher than 65,535. (I realize that probably adjusts the odds, but I would think minimally and equally). Then I realized the D6 can't give a result of 0, so the real range is 10,000 to 69,999. Oops! And a D7 feels weird and rare if it even exists, SO! 5 D10s and still throw out everything above 65,535. :) Oh, and I agree with the Warning text, NEEDS an explanation how these numbers turn into a URL. WITHOUT relying on writing a program or concepts like "big endian", just say what's being done to ONE number, come on! | + | I WAS going to say a far simpler way is to roll a D6 and 4 D10s (what is WITH all the lowercase Ds? Every time I see dice named it's uppercase!), figuring that gives a range of 0 to 69,999, and throw out/re-roll results higher than 65,535. (I realize that probably adjusts the odds, but I would think minimally and equally). Then I realized the D6 can't give a result of 0, so the real range is 10,000 to 69,999. Oops! And a D7 feels weird and rare if it even exists, SO! 5 D10s and still throw out everything above 65,535. :) Oh, and I agree with the Warning text, NEEDS an explanation how these numbers turn into a URL. WITHOUT relying on writing a program or concepts like "big endian", just say what's being done to ONE number, come on! [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |