Editing Talk:2628: Motion Blur
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Personally, I'm animated on twos but make up for it with good smear frames. [[Special:Contributions/172.70.135.98|172.70.135.98]] 14:07, 4 June 2022 (UTC) | Personally, I'm animated on twos but make up for it with good smear frames. [[Special:Contributions/172.70.135.98|172.70.135.98]] 14:07, 4 June 2022 (UTC) | ||
− | + | == Randall has got this issue backwards: == | |
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Too *low* a framerate causes choppiness when panning (or on objects in motion). ''Too low'' a framerate causes the human eye to perceive multiple images of a mouse cursor; a higher framerate can exceed the perceptual latency of human vision, causing the moving cursor to be perceived as a continuous blur, whereas a lower framerate merely exacerbates the issue of seeing the cursor jump from position to position. | Too *low* a framerate causes choppiness when panning (or on objects in motion). ''Too low'' a framerate causes the human eye to perceive multiple images of a mouse cursor; a higher framerate can exceed the perceptual latency of human vision, causing the moving cursor to be perceived as a continuous blur, whereas a lower framerate merely exacerbates the issue of seeing the cursor jump from position to position. | ||
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Higher framerates look ''less'' choppy. ''Low'' framerates are what appears choppy when viewed. | Higher framerates look ''less'' choppy. ''Low'' framerates are what appears choppy when viewed. | ||
[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 14:10, 4 June 2022 (UTC) | [[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 14:10, 4 June 2022 (UTC) | ||
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:Yes, at high framerates, ''when the subject is perfectly sharp'', the blurring is done by human vision. At lower framerates, this natural blurring is mostly lost, and this effect must be counteracted by correspondingly lower shutter speeds so that motion appears blurry again. That's the whole point of the comic. [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 14:30, 4 June 2022 (UTC) | :Yes, at high framerates, ''when the subject is perfectly sharp'', the blurring is done by human vision. At lower framerates, this natural blurring is mostly lost, and this effect must be counteracted by correspondingly lower shutter speeds so that motion appears blurry again. That's the whole point of the comic. [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 14:30, 4 June 2022 (UTC) | ||
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:: Exactly. Film typically has 24 FPS, animation is typically produced at 12 FPS, and 8 FPS is common in anime, and to make up for it by introducing the illusion of motion in other ways. With physical cameras that usually means low(ish) shutter speed to creating in-camera motion blur. [[Special:Contributions/172.70.134.95|172.70.134.95]] 20:00, 4 June 2022 (UTC) | :: Exactly. Film typically has 24 FPS, animation is typically produced at 12 FPS, and 8 FPS is common in anime, and to make up for it by introducing the illusion of motion in other ways. With physical cameras that usually means low(ish) shutter speed to creating in-camera motion blur. [[Special:Contributions/172.70.134.95|172.70.134.95]] 20:00, 4 June 2022 (UTC) | ||
In order to explain this, and prove that the explanation is correct (or prove that Randall is either correct or incorrect), there needs to be a link to two videos showing the error and the corrected version without the error. In other words, citation needed. [[Special:Contributions/172.70.126.65|172.70.126.65]] 15:35, 4 June 2022 (UTC) | In order to explain this, and prove that the explanation is correct (or prove that Randall is either correct or incorrect), there needs to be a link to two videos showing the error and the corrected version without the error. In other words, citation needed. [[Special:Contributions/172.70.126.65|172.70.126.65]] 15:35, 4 June 2022 (UTC) | ||
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:How's this: [https://youtu.be/i9bv00ZA-ao]? [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 16:47, 4 June 2022 (UTC) | :How's this: [https://youtu.be/i9bv00ZA-ao]? [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 16:47, 4 June 2022 (UTC) | ||
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