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Btw, if anyone is curious, life's resolution is approximately [http://www.wolframalpha.com/input/?i=1+inch+%2F+1+planck+length 1.572×10^33 DPI] [[Special:Contributions/108.162.212.213|108.162.212.213]] 16:29, 1 August 2014 (UTC)
 
Btw, if anyone is curious, life's resolution is approximately [http://www.wolframalpha.com/input/?i=1+inch+%2F+1+planck+length 1.572×10^33 DPI] [[Special:Contributions/108.162.212.213|108.162.212.213]] 16:29, 1 August 2014 (UTC)
 
:And its framerate is, ignoring relativistic effects, roughly [https://www.wolframalpha.com/input/?i=1+second+%2F+1+planck+time 1.8549×10^43 FPS]. [[Special:Contributions/162.158.106.10|162.158.106.10]] 17:19, 5 July 2020 (UTC)
 
 
:: I wonder how big the GPU is [[Special:Contributions/172.69.208.136|172.69.208.136]] 16:17, 18 November 2020 (UTC)
 
 
::: The memory would be your real constraint, along with network latency if it's a distributed computing system. (Hey, what if that's the cause of relativistic effects? A node having more data than usual to process, so it slowly lags behind other nodes...) As for the speed of the system, as long as it's turing complete and has sufficient storage for the data, it doesn't matter how fast each frame is processed from the viewpoint of the simulation's Users, the people inside the sim would still experience time as normal. Just ask a Dwarf Fortress player if their dwarves ever perceive the effects of FPS Death. [[Special:Contributions/108.162.246.194|108.162.246.194]] 12:28, 3 August 2021 (UTC)
 
 
:::: Do you think it's a good idea for us all start rolling loads of dice to increase the latency of the simulation?  It'd be nice to screw with whatever's running the thing.  But would macroscopic "randomness" even affect a system that powerful?  It's something to think about. [[User:Lyricalcarpenter|Lyricalcarpenter]] ([[User talk:Lyricalcarpenter|talk]]) 04:15, 16 October 2021 (UTC)
 
  
 
IMO, the unspoken big picture is that during a prairie winter you can get "white out" conditions when an overcast sky matches the color of snow cover. This eliminates all shadows and you can walk face first into a snow drift without seeing it. The whole world looks like dead pixels. {{unsigned ip|108.162.216.87}}
 
IMO, the unspoken big picture is that during a prairie winter you can get "white out" conditions when an overcast sky matches the color of snow cover. This eliminates all shadows and you can walk face first into a snow drift without seeing it. The whole world looks like dead pixels. {{unsigned ip|108.162.216.87}}
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Am I the only one that doesn't actually think the pixels are there just to annoy the reader like it says in the explanation? It seems like they're there because the text says so. [[Special:Contributions/108.162.216.51|108.162.216.51]] 17:46, 3 February 2016 (UTC)
 
Am I the only one that doesn't actually think the pixels are there just to annoy the reader like it says in the explanation? It seems like they're there because the text says so. [[Special:Contributions/108.162.216.51|108.162.216.51]] 17:46, 3 February 2016 (UTC)
 
I didn't notice the red and green dots until this page "explained" it. Until then, I conjectured that the "dead pixels" were snowflakes that had fallen from the sky to the ground. The trees look like evergreens, which made me think of winter. [[Special:Contributions/162.158.63.6|162.158.63.6]] 21:24, 8 July 2020 (UTC)
 
 
Is this a Hitchhiker’s Guide to the Galaxy reference? {{unsigned ip|162.158.146.40|16:45, 8 March 2023}}
 
:Hardly. The comic itself alludes directly, and unambiguously, to it being a Matrix thing. (I'm as much a duoquadragintiphile as anyone, but it really doesn't always boil down to that.) Now ''maybe'' there's a twisted path of inspiration between H2G2 and the world of Neo, but hardly so simple and surely nothing to concern us here. For one thing, when Deep Thought designed the Earth computer, he/it didn't make it a virtual illusion to its inhabitants. [[Special:Contributions/172.71.178.64|172.71.178.64]] 17:06, 8 March 2023 (UTC)
 

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