Difference between revisions of "Talk:3139: Chess Variant"
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I cannot find something '''exactly''' identical to this idea, but I certainly recall a "Subway chess" of some sort (not written by Betza) where there is a blob of squares in the middle of the board and you can move the train left and right in lieu of moving a piece. And Betza did write [https://www.chessvariants.org/d.betza/chessvar/earthquake.html Earthquake Chess], which is this game but with a different thing to slide. [[User:Isoraqathedh|Isoraqathedh]] ([[User talk:Isoraqathedh|talk]]) 13:39, 9 September 2025 (UTC) | I cannot find something '''exactly''' identical to this idea, but I certainly recall a "Subway chess" of some sort (not written by Betza) where there is a blob of squares in the middle of the board and you can move the train left and right in lieu of moving a piece. And Betza did write [https://www.chessvariants.org/d.betza/chessvar/earthquake.html Earthquake Chess], which is this game but with a different thing to slide. [[User:Isoraqathedh|Isoraqathedh]] ([[User talk:Isoraqathedh|talk]]) 13:39, 9 September 2025 (UTC) | ||
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| + | How would one handle the board gap and pieces jumping into it/moving through it? Which side has advantage based on gap location? I think slide and move (order to be determined). Move/slide as a combined step would be interesting for rook/bishop/queen/horse calculaitons. [[Special:Contributions/163.116.254.45|163.116.254.45]] 14:43, 9 September 2025 (UTC) psyllix | ||
Revision as of 14:43, 9 September 2025
I should add support for playing this to my WIP chess library. 73.164.32.149 21:43, 8 September 2025 (UTC)
I feel nerdsniped by this one, and I'm not even into chess. Should you either slide a tile or move a piece in your turn, or should you do both, or should you move a piece on your turn and slide a tile on your opponent's turn? Also, should it disallow sliding the board back to its immediately previous state, to avoid the back-and-forth situation on the title text (but would still allow moving in circles)? Which would be more fair, and reduce the chance of draws? So many questions... 185.81.126.164 22:00, 8 September 2025 (UTC)
- I have another, but related, question about the sliding, on the assumption of it being "move or slide", each turn: Do you have to fully move a tile, or may you half-move it? It would give the opponent only the chance to either complete or reverse the 'slide', if they found it tactically more advantageous to do either (would depend upon which pieces, of either side, were 'loaded' on the 2x2 as it moved; and/or perhaps which through-paths were enabled/disconnected for each slider-position; and a half-move completed by the opposing player is effectively a 'free slide'-then-move for the original player, if not accountsd for in other ways). But, if the opposing player chooses (or is forced; perhaps from 3-repeat/5-repeat consequences, or even due to potential "discovered check" exposures?) not to complete/reverse the half-slide, then does the loading/unloading any bishop upon the half-moved 2x2 (with the black/white chequerboard temporarily misaligned in the vicinity) give it an opportunity to change which shade of diagonals are its 'home'?
- Yes, it'd be simpler (relatively!) to just require it to be whole-tile (2x2-square) sliding, but it'd be more interesting to consider the (otherwise valid) half-disjointed positions. Especially insofar as it works for the combined bishopry on the board! 82.132.238.63 08:29, 9 September 2025 (UTC)
- If the opponent is allowed any way to make the bishop leave its designated color then I am allowed to blast them with holy water for their sins46.144.8.194 11:18, 9 September 2025 (UTC)
- Yes, it'd be simpler (relatively!) to just require it to be whole-tile (2x2-square) sliding, but it'd be more interesting to consider the (otherwise valid) half-disjointed positions. Especially insofar as it works for the combined bishopry on the board! 82.132.238.63 08:29, 9 September 2025 (UTC)
- Hooooookay. If 1. e4 e5 2. Nf3 Nc6 3. d4 , it's Black's move in canonical chess. For the position shown in this variant, White would have to be allowed to move a piece and a sliding section: 3. d4 & ef34>gh34, Black to move. Why White would use the extra move to double down on surrendering the center of the board, sacrificing the gambit pawn for no apparent benefit, is beyond me. At best, this is taking hypermodernism to incomprehensible extreFOOOOOOOOM. Ow ... 2605:59C8:160:DB08:816E:805:44F1:B553 00:45, 9 September 2025 (UTC)
- A clarification on moving in circles. The draw by repetition rule causes a draw when a position on the board is repeated 3 times at any point during the game. Thus, moving tiles in circles would cause a draw. BobcatInABox (talk) 12:49, 9 September 2025 (UTC)
- Couldn't this be black beginning their turn by moving a tile? 2603:8001:0:46DC:117A:208A:40D2:9A5F 06:54, 9 September 2025 (UTC)
- What is the starting position of the tiles? Can ranged pieces pass over the “gap”? Can you slide a row of tiles at once or only one? 2A02:AB88:7815:7E80:E212:8D1:BCBB:7DD8 01:03, 9 September 2025 (UTC)
- Can that black pawn advance straight to the tile in front of the king or is it stuck until the gap is filled? 2603:8001:0:46DC:117A:208A:40D2:9A5F 06:54, 9 September 2025 (UTC)
- If the sliding number puzzle idea was taken to its logical(!) conclusion, you would set up the board first and then randomise the tiles, which would result in some... interesting starting positions. If you did this, would it be possible for either, or both, of the players to be in checkmate at the start of the game? 82.13.184.33 08:51, 9 September 2025 (UTC)
- Perhaps the most balanced starting position would be a complete board, with removing an unoccupied tile (once only) being one possible move.196.245.54.177 05:32, 9 September 2025 (UTC)
How long do you think it will be until someone actually implements this? 206.193.5.5 23:04, 8 September 2025 (UTC)
- Buddy I am working on it 73.164.32.149 03:28, 9 September 2025 (UTC)
- Hope you make a version that allows En Passant with a pawn that had the tile slide --2604:3D09:84:4000:9CC4:9BCE:BD01:C811 05:28, 9 September 2025 (UTC)
Do we specify positions for the transcript or do we just say "scotch opening"Mathmaster (talk)
Could you just slide yourself out of ladder checks then? 108.211.178.78 (talk) 03:06, 9 September 2025 (UTC) (please sign your comments with ~~~~)
This reminds me of the Twist and slide cube. Fabian42 (talk) 04:12, 9 September 2025 (UTC)
For anyone interested, a pretty awesome board game somewhat similar to this concept already exists called The Amazing Labyrinth.
Listing on BoardGameGeek / Listing on Ravensburger website / Wikipedia page. — Lheydon (talk) 05:08, 9 September 2025 (UTC)
This seems highly reminiscent of something that Ralph Betza of Chess Variants Dot Org would have created. I can basically outline the rule set that he would have used for games like this:
- A move that undoes what the other player just did is not allowed.
- A move of that does not alter anything other than the position of the hole is not allowed.
- Riders (R, B, Q) cannot cross the gap. Leapers (N) may jump across the gap. A piece moving diagonally may cross a vertex if there are three or more actually present squares touching that vertex.
- Pawns are simply stuck if they are not on rank 8 and there is no square in front of them.
- Moving the hole does not move the piece, so castling rights of a Rook is not affected by moving.
- Moving the hole counts as a move, so if you had en passant rights beforehand you lose it.
- Notation would be to pretend the hole is a piece, perhaps using the fake piece H and taking the square closest to a8 as its nominal square, so for the move depicted you'd write, e.g. 1. Hg4.
I cannot find something exactly identical to this idea, but I certainly recall a "Subway chess" of some sort (not written by Betza) where there is a blob of squares in the middle of the board and you can move the train left and right in lieu of moving a piece. And Betza did write Earthquake Chess, which is this game but with a different thing to slide. Isoraqathedh (talk) 13:39, 9 September 2025 (UTC)
How would one handle the board gap and pieces jumping into it/moving through it? Which side has advantage based on gap location? I think slide and move (order to be determined). Move/slide as a combined step would be interesting for rook/bishop/queen/horse calculaitons. 163.116.254.45 14:43, 9 September 2025 (UTC) psyllix
