Talk:1797: Stardew Valley

Explain xkcd: It's 'cause you're dumb.
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Expanded the explanation. Feel free to add on to my post. --JayRulesXKCD what's up? 12:16, 10 February 2017 (UTC)

OK ;-) --Kynde (talk) 15:19, 10 February 2017 (UTC)

Is it just me or is Cueball drawn "fatter" than usual? 162.158.91.89 14:00, 10 February 2017 (UTC)

I was thinking that the whole style of this comic is rather uncharacteristically of xkcd. Maybe someone who have played the game, could confirm (or not) my suspicion that there are some of these differences that comes from him "copying" parts from the game. The first I noticed was that the caption was in a frame. This almost never happens. Either it is just above the panel below, or at the top of the panel inside it. The second was the many speech bubbles which are not used for the speech, but for sounds made by things or involuntarily (yawning, snooring and splishing). Only when the cat wakes up and mrowls and Cueballs spoken word is normal style. And yes I had not seen this but maybe the lines are in general a bit fatter, not just Cueballs. --Kynde (talk) 15:19, 10 February 2017 (UTC)
Randall was probably just deciding to go for a more organized comic. --JayRulesXKCD what's up? 18:30, 10 February 2017 (UTC)
I think he has done something similar before, but it is rare. And that was why I wondered if there were also such bubbles in the game, or captions etc. I do not think he tried to make it look organized. The only organized about it is the caption frame. --Kynde (talk) 19:41, 10 February 2017 (UTC)
Is it just me who thinks the style looks more like "old-timey" xkcd? Enchantedsleeper (talk) 13:07, 11 February 2017 (UTC)

I haven't played Stardew Valley, but it did remind me of similar situations in other video games, such as hitting a villager with a net in Animal Crossing. ...Also, "virtually"? Heh. Nyperold (talk) 17:47, 10 February 2017 (UTC)

Yes I also thought about that pun. Have tried to add it into the title text explanation, but this could probably be phrased better by someone native to the English language. ;-) But usualy it is easier to make someone edit what they do not like to something better than to get them to start the explanation ;-) --Kynde (talk) 19:41, 10 February 2017 (UTC)

I get the feeling Randall's feeling down at the moment, and he's using Stardew Valley as an escape, especially so soon after being mentioned in #1790. It seems like a bit of a random time to start talking about Stardew Valley. 141.101.98.214 21:39, 10 February 2017 (UTC)

I'm not an editor here, but I do play the game. In Stardew Valley it's very easy to water people and your cat instead of speaking to them if you have your watering can equipped, and since watering the crops is the first thing you generally do in the morning, you could totally find yourself watering your cat right afterwards every day. (comment was unsigned)

Is Stardew Valley anything like Terraria? I saw it in the steam store and thought it was another one of those types of games. This is also my first time posting on this site did i sign the comment correctly?XFez (talk) 17:45, 12 February 2017 (UTC)

Clarify what?

I'm not entirely sure what the request for clarification is - the text in the "incomplete section" is unclear about what needs fixing or verifying. I'm guessing by the quick discussion above that people aren't sure about the word balloons on the game's sound effects and the cat's "z" bubble? Let me see if I can help a bit.

Stardew Valley does put small word balloons over characters, animals and other things in certain situations. For example, a human NPC might show his/her emotions through a word balloon, a pet may be asleep and show a Z balloon (like the cat), and barrels and other containers show a balloon with an icon in them indicating that you can collect something from them (e.g. finished wine or honey). The game doesn't give text or icons for sound effects (e.g. the sound of watering a plant is just a sound - there's no accompanying visual for it except the animation itself) - my guess is simply that Randall was using the wavy lines around the "Plissh!" for the watering action to give a sense of it being a wet sound, since it does sound like spattering water in the game.

Overall, I'm thinking that Randall put things in word balloons to indicate that they'd happen normally in the game, but then the cat's reaction to being watered, and Cueball's "DAMMIT!", are XKCD-normal due to being abnormal events. The "DAMMIT!" would likely be the player speaking aloud, not the player's character doing something normal in-game.

Does this help? Let me know if I can answer anything more specific. Obviously, I can't speak for the border around the caption or the thicker-than-usual lines. KieferSkunk (talk) 03:19, 12 February 2017 (UTC)