Talk:2189: Old Game Worlds
- Older games
Quote from explanation: "Some readers might wonder why there's no mention of even older games like Space Invaders (1978) and Pac-Man (1980), but these games were so abstracted, so pixelated; that there's never an expectation that anything in them would age or deteriorate. Likewise with older text games like the Zork series (1977–79) or their predecessor, Colossal Cave (1976–77). So they are sadly ignored on the timeline of games."
- Nope, sorry, I completely disagree with this. Pacman always felt like a real world to me. Imagine a night club in the afternoon, cleaners mopping, a couple of ghosts sleeping in the corner, sick on a wall, another wall crumbled, muzak playing, the threadworn patterned carpet now visable, pellets scattered, a uniformed teen carefully placing new shiny pellets, another uniformed teen sneaking up on the sleeping ghosts with a net. Space Invaders: the aliens have gone, people have built house out of the ruins of the bunkers, the laser is crashed in a field missing vital parts, cows mill around eating the grass, a guy with an end-is-nigh sign babbles incessantly about aliens coming. Meanwhile Zork and Colossal Cave would also be perfect for this scenario - being text the only limit on then is the imagination of the author (and memory space etc, but shhh). Personally I feel the list just represents some of Randall's favourite games - he was born in 1984 so these games here are before his time and not really games he would gravitate towards when making a list of just 13 games. A74xhx (talk) 07:08, 14 August 2019 (UTC)
- Yes, it is easy, with a bit of imagination (and at time of publishing of the games, limiting alternative experiences in video games), to really dive in deeply. But it wouldn't make a good comic, to do these "modern" adaptions to the simple layout of the actual user interface of e.g. pacman. Nevertheless i am not sure if that actually belongs to the explanation, as it is only speculation about something that is NOT in the comic. --Lupo (talk) 07:27, 14 August 2019 (UTC)
- Not to mention that the list might just be incomplete and continue on below the visible space. 108.162.249.28 07:13, 14 August 2019 (UTC)
- Ok, removed the paragraph A74xhx (talk) 9:30, 14 August 2019 (UTC)
- I'm guessing whoever wrote that former paragraph never played Return To Zork. The very premise of that game is that hundreds of years have passed & the kingdom has fallen into a dystopic state of decay & darkness. Returning to a once-liberated land to find it changed or ravaged by time is a common theme far pre-dating high-detail videogame graphics, & is by no means limited to games with extravagantly detailed visuals. In fact I feel pity for anyone so lacking in imagination that they need advanced graphics just to feel immersed in the fictional settings presented... I guess they wouldn't enjoy books either?
- ProphetZarquon (talk) 18:21, 14 August 2019 (UTC)
- Ok, removed the paragraph A74xhx (talk) 9:30, 14 August 2019 (UTC)
- Not to mention that the list might just be incomplete and continue on below the visible space. 108.162.249.28 07:13, 14 August 2019 (UTC)
- Yes, it is easy, with a bit of imagination (and at time of publishing of the games, limiting alternative experiences in video games), to really dive in deeply. But it wouldn't make a good comic, to do these "modern" adaptions to the simple layout of the actual user interface of e.g. pacman. Nevertheless i am not sure if that actually belongs to the explanation, as it is only speculation about something that is NOT in the comic. --Lupo (talk) 07:27, 14 August 2019 (UTC)
- I disagree. Tunnels of Doom (TI 99/4A, 1982) literally had randomized worlds regenerated every time you went in- with a 3d maze several layers deep. Also Hunt the Wumpus and even nethack are older yet. Of course, Tunnels of Doom came pre-distressed, it was a dungeon crawl after all.Seebert (talk) 11:38, 14 August 2019 (UTC)
- The first version of NetHack was released in 1987, so it's definitely not older than Tunnels of Doom.162.158.238.166 15:27, 14 August 2019 (UTC)
"Mario kart" is a series, not a game. Its first title "Super Mario Kart" was released in 1992, which would be older than the "very old game" "Escape Velocity (1996)". Maybe Randall referred to "Mario kart 64", which was released in North America 1997 in, rendering it newer than "Escape Velocity". Stefan 08:51, 14 August 2019 (UTC)
- Agree, that makes sense with both the title and the chronology. I will correct my own explanation.--Kynde (talk) 08:55, 14 August 2019 (UTC)
Somebody should make a Videogames subcategory for Kerbal Space Program and assign it to comics 1106, 1244, 1350 and 1356. Condor70 (talk) 10:09, 14 August 2019 (UTC)
- And if so this one. But is 4-5 comics enough for a new category...? --Kynde (talk) 13:39, 14 August 2019 (UTC)
Hey folks, a Swede here: given that the final frame is depicting a Panera and the whole comic is about contrasting how things used to be with how they are nowadays, I must ask: Are cinnamon rolls in vogue right now? Cinnamon rolls have been the standard pastry here since before I was born, but between this strip and a recent SMBC-comic(http://www.smbc-comics.com/comic/cinnamon-buns) I wonder if cinnamon rolls is something of a trend in the US right now? Like how shawarma no doubt became trendy once The Avengers had a scene where the titular characters ate the dish, and fidget spinners were all the rage a few years ago.162.158.134.210 15:35, 14 August 2019 (UTC)
- I don't think it's a trend here, I think it's just the go-to bread when someone wants to refer to something extra sweet and extravagant. I think when they first published the calorie count of a Cinnabon, it was off the charts. -boB (talk) 19:21, 14 August 2019 (UTC)
- When I make cinnamon rolls, 8 rolls call for 2 sticks (1 cup or 227g) of butter. I tried asking Wolfram about the average cinnamon roll, but it says 3 calories which seems wrong. Probably not Douglas Hofstadter (talk) 03:42, 15 August 2019 (UTC)
This belongs here: http://www.shikadi.net/keenwiki/Episode_58_-_The_Ruin_of_Roib Keenmaster486 (talk) 17:35, 14 August 2019 (UTC)
Considering SimCity obviously don't progress in real time, the fact it's paused if you leave it, even for years, is not that surprising ... Civilization (not on list) would make it even more apparent (also, it's turn-based, so ...) -- Hkmaly (talk) 22:11, 14 August 2019 (UTC)