Editing Talk:2891: Log Cabin

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Are there any non-Euclidean geometries in which you could fit this house without having to shrink the rooms or the people? [[Special:Contributions/172.68.3.44|172.68.3.44]] 16:42, 8 February 2024 (UTC)
 
Are there any non-Euclidean geometries in which you could fit this house without having to shrink the rooms or the people? [[Special:Contributions/172.68.3.44|172.68.3.44]] 16:42, 8 February 2024 (UTC)
 
:The logarithmic scaling should be compatible with [[wikipedia:Hyperbolic_geometry|hyperbolic geometry]]. However, the distance metric changes continuously in such a geometry. Here you'd probably need something like a discrete mapping that maps the 1st, 2nd, 3rd, etc. iteration of the outer cabin layout to its proper scaling and rotation. (I vaguely know the concepts but can't do it properly) [[User:Transgalactic|Transgalactic]] ([[User talk:Transgalactic|talk]]) 09:21, 9 February 2024 (UTC)
 
:The logarithmic scaling should be compatible with [[wikipedia:Hyperbolic_geometry|hyperbolic geometry]]. However, the distance metric changes continuously in such a geometry. Here you'd probably need something like a discrete mapping that maps the 1st, 2nd, 3rd, etc. iteration of the outer cabin layout to its proper scaling and rotation. (I vaguely know the concepts but can't do it properly) [[User:Transgalactic|Transgalactic]] ([[User talk:Transgalactic|talk]]) 09:21, 9 February 2024 (UTC)
::If we're committed to discontinuities (at least in undifferentiatable senses), we can just treat the floorplans as separately just traditional Euclidean but the main doors between 'levels' as a wormhole/portal. Moreover, one which could satisfy the rescaling requirement, (the 'door frame' outward is at the same metric of width/height as the inward one; ''as well as'' the inward one of one layer out, which is not experienced as a funnel). In a connected-voxel manner (as one might render it in virtual terms), every level of square-property has the exact same internal consistency.
 
::Save for the windows, which are additional portals limited only to the primary property (present on three walls, all but the 'inward exit' direction), secondary/tertiary ones (two walls, having both lost the 'entry wall' externality that faces their predecessor property) and quaternary (one windowed wall, now enclosed by the prime-property). All these windows similarly portal to the zeroth-level exterior (irregularly spaced, but 'proper-sized'), and of course whilst the 'obscured walls' (including all from quinary-level and beyond) could be not denied windows by being portaled to some surrogate external wall (infinite, necessarily!), in this example they are not.
 
::This renders the plans shown as 'wrong' (door widths are scaled differently at both inward and outward locations, with a single square sub-property, and such windows as exist from sub-levels (all nine window-outers on the external south-wall should be the same size as the nine inner windows from the primary square's outward-walls, not just the two and the door which are the direct identical ones).
 
::Thus rescaling issues as one traverses doors (or windows) go away. It does leave dissimilar distances inside and out (speed-of-light communications out of a Level 4 window and into a Level 1 one could be faster than any 'direct' through-wall one, if allowed, and of course diffracted propogation only via door-portals would be slower), but we're already talking of [https://wiki.lspace.org/Empirical_Crescent wormholing between/across domains], so our only real issue is how/if ''arbitrary'' knocking-through of holes through walls can be allowed (once the building is somehow BS Johnsoned into existence, perhaps at some point necessitating at least a countable infinity of builders/decorators). [[Special:Contributions/141.101.98.105|141.101.98.105]] 10:45, 9 February 2024 (UTC)
 
  
 
One way to build this would be with robotics that alter the structure as the visitor moves, like a holodeck. This could give the perception of the visitor shrinking forever, and the robotics wouldn’t let them leave until they rewalked their entry path. Another way would be to just make the rooms get too tiny to enter and hide the missing ones around a corner. [[Special:Contributions/162.158.166.6|162.158.166.6]] 16:58, 8 February 2024 (UTC)
 
One way to build this would be with robotics that alter the structure as the visitor moves, like a holodeck. This could give the perception of the visitor shrinking forever, and the robotics wouldn’t let them leave until they rewalked their entry path. Another way would be to just make the rooms get too tiny to enter and hide the missing ones around a corner. [[Special:Contributions/162.158.166.6|162.158.166.6]] 16:58, 8 February 2024 (UTC)

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