1506: xkcloud/Pictures posted by users
- Here is a collection from the dynamic comic 1506: xkcloud of random pictures (presumably) posted by users (some could be Randall's.)
Contents
Special pictures
- Here insert please pictures that seems out of the ordinary. There are two obvious sections below, but if you encounter something else create a new section:
- Please remember to include the permalink for these special cases.
Randall's pictures
- Randall must have created some pictures to begin with. If any picture has been drawn so well that it "must" be his, please insert here:
- And remember to include the permalink
- Squirrel and soccer ball as drawn in two recent comics - must be Randall: permalink
Copy pasted pictures
- It has been shown that it is possible to copy a picture into the editor.
- This was described in the discussion page of the comic.
- The recipe has been pasted in at the bottom of this page: Copy a picture into the comic.
- If you see any pictures that must have been inserted like this pleae insert here:
- And remember to include the permalink
- Copy pasted picture of a statue of Buzz Lightyear: permalink
Pictures used on in the page picture collection
- On the page shown on Pictures of other pages the following 27 user pictures can be found.
- Please insert other pictures below this part under More pictures.
More pictures
Copy a picture into the comic
For people who wonder how to insert a picture that is not mouse-drawn. Follow these steps:
- Find the picture you like.
- In a grapical editor (such as GIMP) on your computer, make sure that the image only has two colours: black and white. in GIMP this is the 'posterize' option under the 'colors' menu. Save and export the image.
- Go to http://base64online.org/encode/ and upload your image there. Tick the 'format as Data URL' checkbox.
- In the following script, replace the 'BASE_64_ENCODED_IMAGE_HERE' for the dataURL you've made in the previous step. Copy this to your clipboard.
function draw_custom_image(){ context = $('canvas')[0].getContext('2d'); context.clearRect(0,0,100000,10000); base_image = new Image(); base_image.src = 'BASE_64_ENCODED_IMAGE_HERE'; base_image.onload = function(){ context.drawImage(base_image, 0, 0); } } draw_custom_image();
- In Chrome or FireFox (open on the xcloud page where you can draw an image), press Ctrl+Shift+I to open the Developer Panel.
- Go to the 'Console' and paste the script from step 4 here. Press Enter.
- If all went well, you'll see the image appear on the canvas, and you can submit it by clicking 'Upload Image' on the xkcloud page.
For the best results, ensure that your images are 451x338 pixels in size (as this is the size of the canvas). Good luck! 141.101.64.83 13:27, 2 April 2015 (UTC)