3013: Kedging Cannon
Kedging Cannon |
Title text: The real key was inventing the windmill-powered winch. |
Explanation[edit]
Prior to the invention of powered ships, oceangoing vessels moved primarily by means of wind power, which meant that they were restricted by the direction and power of the winds. If a sailing vessel needs to travel upwind (against the wind), they typically make use of a technique called tacking (or "tacking against the wind") which involves zigzagging across the wind's direction, using the airfoil of the sail to exert force perpendicular to it. This method is significantly slower and more difficult than traveling downwind, but it makes upwind navigation possible.
This comic portrays a fictional scenario where a ship's captain, apparently unfamiliar with tacking, has developed an alternative method based on kedging (also known as warping).
The basics of kedging are not dissimilar to the comic: a boat affixes a rope or chain to an anchor point (such as a literal anchor) and winches itself closer. Traditionally, kedging involves deploying an anchor from the vessel, either manually or via a smaller boat, and then winching the ship toward the anchor point using ropes or chains. This is a real method, but is clearly very slow and labor intensive. Generally kedging is only effective in shallow waters and employed when tacking is not an option, as for example in harbors or narrow channels where space is tightly constricted. The captain in this strip appears to be using it for long-distance travel, which would be highly impractical. What's more, he deploys his anchor with a cannon, wasting large amounts of gunpowder (although with the setup as depicted, wasting gunpowder would be the least of a ship's concerns, as firing something the weight of an anchor any meaningful distance would require so much force it would outright rupture just about any age of sail artillery piece).[actual citation needed] Meanwhile, a confused Cueball looks on, wondering why the Captain isn't trying to use tacking instead.
This approach to transportation has been used in war, allowing ships to maneuver without wind [1], but such was done with smaller boats hauling the anchor, rather than cannonfire.
Where the water is too deep for the anchor to reach the bottom, a so-called sea anchor could theoretically be used, but would be even less practical. Kedging with a sea anchor would effectively be a very slow and inefficient version of rowing, which is an alternative (albeit labor-intensive) method to travel against the wind.
Another issue with kedging is that it would take substantial energy to draw in the rope, as they'd be moving the entire ship forward. In pre-steam power ships, the obvious answer would be to draw it in by hand, but this would require a large number of people exerting a great deal of effort, and that kind of effort (once again) could be better used in rowing. The title text indicates that the captain's system has solved this by incorporating a windmill mechanism that harnesses wind power to draw in the kedging rope. This implies that there is indeed sufficient wind that could be used for tacking, as otherwise the windmill would be ineffective. An analysis of the efficiency is below.
In real life[edit]
On some rivers, chain boats were used for about a century. A chain would be laid the length of the river, and the boat used a winch to pull itself along the chain. Rudders and booms could replace the chain in the center of the river even around bends. It turned out to be very difficult to drive the chain with enough force - several techniques were attempted. Many ferries still exist that use a chain (or cable) laid across a river, tethered at each bank.
Speed and economic analysis of dual wind-winched kedging cannons compared to tacking |
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A dual-anchor kedging cannon system for sailing upwind, consisting of:
Vessel specifications:
Available wind power is given by: P = ½ρAv³η where:
This yields 1.95 kW of usable power.
Total drag combines water and air resistance: Fdrag = Fwater + Fwind where:
Using:
Total drag force = 1053.4 N
For 300 m range with 45° launch angle:
Example 100 nmi journey:
The dual-anchor kedging cannon system is both slower and significantly more expensive than traditional tacking: Speed disadvantage:
Economic disadvantage:
Key limiting factors:
The system could potentially be improved by:
Therefore, given both the energy constraints and economic factors, traditional tacking remains far more practical for upwind progress. The key insight is that while the kedging cannon seems to "cheat" the wind by going straight upwind, it actually requires converting wind energy to mechanical work less efficiently than a well-designed sail plan, while also consuming expensive gunpowder. The indirect path of tacking makes better use of the available wind force with no consumable costs. |
Transcript[edit]
- [A two-masted sailing ship with its sails up is floating on a calm sea with tiny waves. Two tiny figures can be seen at the ship's bow. One of them is speaking. In the next panel it becomes clear this is the captain.]
- Captain: I hope someday someone invents a way to sail upwind.
- Captain: Using the kedging cannon just wastes so much gunpowder.
- [Close-up on the deck of the ship, showing two persons behind the taffrail. Cueball is standing behind the ship's captain and talking to him. The captain is wearing a black bicorne navy hat and aiming a cannon containing an anchor forward. Chains are draped from the cannon.]
- Cueball: The what?
- Cueball: Wait, do you not know how to sail upwind? Is that why your ship takes forever to--
- Captain: Stand by...Fire!
- [Distant shot showing the anchor and its chain being launched out in front of the ship, towards the right of the panel. Cueball and the Captain can still be seen behind the cannon. The cannon has exhaust fumes coming out in front and the sound it makes is indicated:]
- Cannon: Boom
- [Same setting but the anchor is now under water and the chain has become taut as the ship is dragged forward to the right. Movement lines behind the ship indicated its progress and it is also further into the frame than the previous panel. The movement is caused by pulling the chain back in on the ship. This produces a series of sounds:]
- Dragging chain: Click click click
Discussion
First? PRR (talk) 02:05, 19 November 2024 (UTC)
Good essay on real-life (or this-world) kedging-- http://www.sailmagazine.com/cruising/cruising-tips/the-lost-art-of-kedging-how-to-set-a-kedge-anchor/ PRR (talk) 02:07, 19 November 2024 (UTC)
- Nice. I think I managed to somehow get in first (before I logged in); first time I've done so, so apologies for not knowing all the conventions. I think the title text is the main non-obvious thing, since the simile between a windmill's mechanical function and that of tacking seems clearly intentional,but I'm sure that could be edited to be clearer than my hasty writup. Mneme (talk) 02:10, 19 November 2024 (UTC)
For a brief, brief, moment, my brain failed to swap in and dredge up the memory of what kedging was, and I wondered if they were trying to use the aft cannon as a weak propulsion mechanism (hey, if it was a spacecraft…). And then I remembered what kedging was and—DUH! JohnHawkinson (talk) 02:29, 19 November 2024 (UTC)
If it wasn't for kedging, I probably wouldn't be able to make it all the way through November. 108.162.245.133 04:25, 19 November 2024 (UTC)
- Ha ha now exactly what you mean. The three longest month of the year are November November November... :-) --Kynde (talk) 10:05, 19 November 2024 (UTC)
- Having a certain number of winches helps. 172.68.23.92 10:44, 19 November 2024 (UTC)
- My birthday is in November, helps a lot. 172.71.150.108 00:10, 20 November 2024 (UTC)
Wow, whoever wrote the Speed and Economic Analysis section, you are amazing! 172.71.98.135 05:13, 19 November 2024 (UTC)
- Sadly is was done by an anonymous IP address... But cool analysis. Have no idea what he actually calculates or if it is correct though ;-) --Kynde (talk) 10:05, 19 November 2024 (UTC)
- The system described doesn't need two cannons, just two anchors and winches for continuous operation. As something of an anonymous IP address editor myself, I am checking the math and intend to parameterize the assumptions for different size boats, different headwinds, and other different parameters. If I am successful, I will log in to upload a graph showing when cannon kedging is superior (if it ever is....) 172.68.23.92 10:44, 19 November 2024 (UTC)
- I don't see depth of the water in the calculation. In the limit, if the anchor is snagging something at the surface of the water, the ship moves forward 300 m per shot. If the anchor is snagging something very very deep, the ship moves forward 0 m per shot. I kinda suspect that there's some assumption built in, and that's what's showing up as the effective speed, but not sure. 162.158.154.6 21:47, 19 November 2024 (UTC)
- If you're adding to the calculations ... I also don't see a bottom line calculation for the tacking speed, unless I'm just missing it? There's a statement that kedging is 61% of that speed, but I can't see where/how the tacking speed was calculated. My intuition is screaming that over half the speed of tacking against the wind has got to be a mistake of some kind, but my intuition has certainly betrayed me before. The idea that maybe you can anchor to the surface of the water does seem like a good place to look for a hidden assumption!172.69.130.116 12:18, 20 November 2024 (UTC)
- The system described doesn't need two cannons, just two anchors and winches for continuous operation. As something of an anonymous IP address editor myself, I am checking the math and intend to parameterize the assumptions for different size boats, different headwinds, and other different parameters. If I am successful, I will log in to upload a graph showing when cannon kedging is superior (if it ever is....) 172.68.23.92 10:44, 19 November 2024 (UTC)
I've got a strong hunch that this comic is about a captain who fails to take into account recoil / conservation of momentum, which is a frequent mistake. The cannon propels the anchor with great force, but, as it is connected to the ship, the ship is pushed back with the same force (minus some heat losses) before the anchor can settle. Therefore, in this setup the ship will only move forward at all if the anchor ends up at a greater horizontal distance from the ship's original position than the distance between the ship's original and post-cannonshot positions. The third panel, where the ship is drawn further to the left, indicates that the setback is significant and the ship only moves back and forth in the same place. Like, it literally takes forever. The title text is a hint: Only if the captain manages to harness a source of power that is independent from the vessel's movement (for example: wind from the wrong direction) this cannon will have any propagating effect - using this power for the winch, however, is just as futile as the kedging cannon itself. For manual kedging, people heave the anchor to a boat and row out to a drop site, so it's not an issue. Or am I missing something? Transgalactic (talk) 11:07, 19 November 2024 (UTC)
- No, this is incorrect; the center of mass of a kedging ship + anchor does not stay in the same place - the anchor has caught on some feature of the seabed so the CoM can move towards the anchor as it is winched in. Even a sea anchor would work so long as the drag in water is sufficiently greater than the drag in air, but at that point you're evolving towards re-inventing the oar.
- As the ship is much heavier than the anchor and it additionally experiences resistance from the water, the amount the ship moves back is much less than the amount the anchor moves forward. I don't know if the ship being drawn further to the left is supposed to indicate that it moved backwards, but even if you assume that the frames are supposed to represent the same area of the ocean (which would imply the ship has moved backwards) you can see that the anchor has landed to the right of the frame, so the ship will have moved forward at the end of the manoeuvre. 172.68.205.92 12:03, 19 November 2024 (UTC)
- I think the objection is based upon the "on a frictionless surface in a vacuum" thought experiment whereby you try to make progress from continually throwing a tethered object (with insufficient reach to get to the edge of said frictionless surface) then drawing it back in again. With absolutely nothing to assymeyrically provide grip, even throwing it out fast then drawing it back slowly won't get you either towards or away from the direction of throw after each complete cycle. (Whereas if you untethered it, or let the tether snap, you would at least get some residual frictionless+resistanceless Newtonian movement out of it and could coast back against the thrown direction until you sufficiently escaped the frictionless area.)
- Of course, in the sea-going example there's various resisting effects that you can use to your advantage (assuming there aren't active wind/water effects sufficient to overcome your desired vector of gains). Either differential between air and water (sea-anchor flies out with less resistance than it encounters when you drag it back in, or just set up something to row/paddle-wheel the same sort of effect of uneven push/pull reciprocation), an assymetrically varying object of resistence (opening/closing umbrella, parachute envelope or, potentially again, sea-anchor equivalent), an off-direction effect that creates a perpendicular force you require "waggly-tail" oaring, or how a boat stays upright so that a relatively turning screw creates propulsive thrust) or even use time-/force-dependent viscosity (shoving hard in one direction creates a different total resistance from pulling the exact same (directionally agnostic) mass softly back again in the opposite direction; rinse and repeat to accumulate whatever differential effect that you generate). Several other options suggest themselves, with fully closed-cycle reciprocations.
- Though what we have here is a partial 'open-cycle' system. The expelled 'exhaust' of the fired cannon actually acting against the throw-and-drag process, but probably only marginally, and could be factored in as a beneficial force either by using sufficient waste-gas "blow back" diverters to extract cannon-direction momentum (not just recoilless, but 'anti-directional recoil', like jet engine reverse-thrust 'scoops' do to aid deceleration once safely touched down upon landing) in just the right way or where the "firing is through a hard medium, but the pull-back is through an easy one" (e.g. direct your projectile directly out-but-down into the water, but have it buoyant enough to breach the surface (or even rise, Zeppelin-like, completely out into the air!) so you can retrieve it with far less dragging effort - then you're travelling in the opposite direction from what you're firing, adding 'redeployable thrust' to the expended 'rocket reaction thrust').
- Anyway, all that aside, I think that's where Transgalactic was headed (their original "am I missing something?" bit, before all my "no, except..." caveats as to various possible missing bits). Hopefully helps a bit. Even if none of it technically helps in a totally reactionless (non-depleting) space-thrusting scenario, which of course would be a useful thing to have. (We probably need a way to decouple gravitational mass from inertial mass, and selectively so, to do that!) 172.70.46.222 13:43, 19 November 2024 (UTC)
- As the ship is much heavier than the anchor and it additionally experiences resistance from the water, the amount the ship moves back is much less than the amount the anchor moves forward. I don't know if the ship being drawn further to the left is supposed to indicate that it moved backwards, but even if you assume that the frames are supposed to represent the same area of the ocean (which would imply the ship has moved backwards) you can see that the anchor has landed to the right of the frame, so the ship will have moved forward at the end of the manoeuvre. 172.68.205.92 12:03, 19 November 2024 (UTC)
Maybe instead of using a cannon, we could use a ballista? Saves gunpowder, but requires human labor. I think that would still be more efficient. --Coconut Galaxy (talk) 11:44, 19 November 2024 (UTC)
It would be more efficient to have the sails furled. Every time the anchor is lifted the wind will push the boat back again. 172.69.214.135 (talk) 12:27, 19 November 2024 (please sign your comments with ~~~~)
It is definately not visible, but I'm pretty sure there is a beret hiding under that hat. 162.158.10.188 18:58, 19 November 2024 (UTC)
- That was my first thought. 172.71.150.108 00:10, 20 November 2024 (UTC)
The sailing rig drawn is approximately a "2 masted schooner". There were MANY variations and add-ons in schooners, few this simple, but Munroe is making funnies not a treatise on sailing ships.
Schooners generally are better for 'tacking upwind' than square-rig, while potentially limiting the amount of manpower needed and spar-weight up high.
Yes, kedging will work in any wind or no wind, so this is a superior solution, until the powder runs out. PRR (talk) 22:44, 19 November 2024 (UTC)
My thought at the line `Is that why your ship takes forever to--' was that the ship was the `Flying Dutchman' taking forever to round the cape. Lordpishky (talk) 01:25, 20 November 2024 (UTC)
Cable ferries are not just for crossing rivers - they can also be used in the sea, such as the Baynes Sound Connector 172.68.22.83
Fun fact kedging is obscure enough that searching just the word kedging returns this page as a result172.70.211.99 18:53, 28 November 2024 (UTC)